PIXELATED: Scoot Scoot‘s Motocompo gymkhana will drive you insane

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Okay, so Scoot Scoot isn’t a driving game per se, but any time a Honda Motocompo is the star vehicle consider our interest piqued. The premise is simple. Pilot the folding bike from the back of a Honda City around a richly colored parking lot in the shortest time possible. 

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Of course, there are caveats. Knock over a cone, get a time penalty. If you crash, it’s game over. It looks both immensely fun an hair-yankingly infuriating at the same time. We love the bright, visual style of the graphics and the game’s very Japanese aesthetic.

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Interestingly, though, Scoot Scoot was borne from the mind of a solo developer based in London known as @watchyrstep on Twitter. If you find yourself with some time to kill this weekend, it’s available for download at the indie game hosting site itch.io.

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10 Responses to PIXELATED: Scoot Scoot‘s Motocompo gymkhana will drive you insane

  1. Nigel said:

    It has an Automodelista look to it.

  2. MementoMori said:

    Automodelista was SUCH a good game!! If I remember correctly, it was only on PS2 and they haven’t ported it to anything else… so sad.

    I loved the garage building mode personally, it was so cool.

    • Lupus said:

      Yeah, one of my fav PS2 games ever. Just behing GT4 and Tokyo Xtreme Racer 3. And it had engine swap tuning option. Mazda Cosmo with 13B-REW or Hako with RB26DETT. AFAIK only Tokyo Extereme Racer 3 offered such option on PS2. It was later adapted by Forza on XBox.

      • Yuri said:

        It was also unique in the fact that you could swap any engine from one car into another as long as it was the same manufacturer. I remember building so many 4AG-powered JZA80 Supras and NSX’s with Honda Beat drivetrains…

    • Tim said:

      Automodelista was on the original Xbox as well. IIRC, the Xbox version had all the cars of the PS2 version plus some extra American cars that were added in an attempt to boost sales

    • Greyfox said:

      I nearly finished the entire game with the AE-86, modifying it accordingly throughout the game… I don’t know if the game is rigged in that cars favor or not, but I found using the more powerful cars (such as a Supra) was actually a hindrance and didn’t help to win. Towards the end of the game you can unlock the Mitsuoka Orochi. US and EU/JAP versions of the game are different however…

  3. Censport said:

    If I had that many cones, I’d try a 1:1 scale version in the parking lot.

  4. Jay said:

    On neat! Really cool to see this here! I intend to add more bikes to ride and background cars like these in the future! As well as tidy up what’s there (whole thing was made in a month as a prototype). Maybe even a co-op two player pillion mode mode on a Suzuki SW1.

    You should check out the twitter of the artist who made the image that the game’s inspired by, loads of awesome illustrations of old japanese bikes and cars!

    https://twitter.com/it_ui

  5. Ant said:

    Love the art style of this. Agree with the Auto Modellista comparisons – has that cel-shaded look, albeit in a more 3D style rather than the slightly more cartoonish look of AM. A version of the game that also lets you drive the Honda City would be great…

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